#1 Cruxfold May 28, 2021 @ 11:38am Originally posted by Valvatorez: Valve had no idea to what ending they actually wanted for Episode 2. Now play Half Life Alyx to get the canon ending which retcons this one, or watch it on Youtube. I felt like the ending was a good cliff hanger, but damn. 15 years later and no continuation to that ♥♥♥♥? Just as the thread title states write your half-life ending! Why? Well with Half-Life 3 or Half-Life 2 E:3 no where to be found, I thought it would be fun to see what people have pictured in their mind for the perfect ending to this series. Heres some things to help people to start thinking when trying to get the ball rolling: Did Alyx decide to persue the advisor combines with dog in a fit of I'm hoping with the next non VR Half-Life game, Valve will make breakthrough developments for the gameplay and make the story will be much more compelling especially after the stunning ending of HL: Alyx. Episode Two is okay, but there are so many better Half-Life 2 mods you should be playing instead of replaying this for the 5th time. Whether it’s a finale that leaves your jaw hanging open, or a head-scratching twist that you can’t stop thinking about, the end of each Half-Life game certainly leaves you desperate for more. There’s no better (or possibly worse, for reasons that will shortly become apparent) example than Half-Life 2: Episode Two. Use the gravity gun to lob it far ahead. Then you got to go forwards and backward leaving the car/gnome behind or ahead and then fetching the other. The bit after the advisor is one of the most frustrating bits of the challenge. There is no easy way, it’s just a hard slog. #3. Earth is essentially doomed as we see it in Half Life 2 and after the uprising what reason would they have to stick around other than returning for the remaining forces stranded on the planet, though Eli was afraid of what they might discover at the Borealis what if that's redundant if they indeed now possess the combined knowledge of Mossman, Breen and Eli in regards to interdimensional The shaft seen in the Citadel in Episode One where the Advisor leaves is one of the oldest concepts created for Half-Life 2. An early WC map pack map (proto_citadel_advisor, last edited on October 12, 2001) features a prototype version of it. In the final map in Half-Life 2: Episode Two, if the player uses noclip, they can fly behind the hangar For Half-Life 2: Episode Two on the PC, a GameFAQs message board topic titled "I know I'm a bit late, but*ending spoilers*". rxuDlx.